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If the player attempts to fly an aircraft or jetpack past the limit they will simply not gain any height.Includes commercial imagery acquired and processed by Maxar Nearmap Geodatastyrelsen, FOT Orthophoto, 2014 LGV Hamburg National Land Survey of Finland, NLS Orthophotos, 2014 LINZ Data Service ( CC BY 3.0 NZ) Geoportal Berlin / Digitale farbige Orthophotos 20 (DOP20RGB) Town of Banff Open Data Imagery City of Kamloops Open Data Imagery ( Open Government License - Kamloops) NASA USDA Métropole de Lyon USGS Vancouver Open Data Ville de Bayonne, Communauté d'Agglomération Pays Basque - 2016 Kanton Zürich Orthophotos 2018 IGN (Institut Géographique National) IGN - CRAIG - 2018 GrandNancy Orthophotographie 2016 Rennes Métropole 2018 Mulhouse Alsace Agglomération 2018 Das Datenportal für Deutschland Göteborgs Stad City of Melbourne Institut Cartogràfic i Geològic de Catalunya (ICGC) Government of Bermuda © swisstopo. The doors float above the height limit in the game.In order for CJ to enter a marker, he must be standing on a solid surface. The sky doors don't have solid platforms under them.It is impossible to access the ENEX markers in normal gameplay because of two reasons: This is the only instance in which the player can actually see the sky door on an unmodded game, since it is normally above the game's height limit. However, he cannot access them in this mission without cheats or mods. It is possible to pass by the sky doors in the mission Stowaway, while Carl Johnson is parachuting from the Andromada. They are in a small corner of a fenced field across the road from the Cluckin' Bell restaurant, but high in the sky above the height limit. There is a man in one "House" who is automatically hostile to the player, and when killed, his body doesn't produce blood.Īs the name would suggest, the sky doors are located in Fort Carson. The "Houses" are similar to those in the burglary side-mission, because there are items CJ can pick up including televisions and microwaves. When entered, both sky doors transport the player to interiors named "Houses". For instance the marker outside a gym "teleports" CJ into the gym's interior. ENEX markers are bouncing yellow arrows normally used to transport the player to hidden interiors when they walk into one.
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The Sky Door consists of two floating ENEX markers that hover high in the sky.
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