
If you are in need to get somewhere or get something then bikes can do this. Mobility: Bikes bring speed, they can move 12″ a turn and can turbo boost 12″ – this gives them a nice 24″ total movement. Hmmm, Space Marines seem very restrictive and they only have limited choices and that is use special weaponry against armoured targets, bolter salvo with special weapons against infantry or fire bolt pistols with assault weaponry and charge, though this is situational.īikes however get rid of all the annoying problems you have with Space Marines and just make Space Marines work better.

Using a heavy weapon also stops Space Marines from charging. It seems a waste to use a heavy weapon if moving, though luckily these types of weapon have long range. There’s also the addition of heavy weapons, which if a model moves then it can only snap fire. There’s two things stopping Marines from charging using vehicles as transports and using rapid fire weapons. Like any other unit they are better when they charge. Space Marines aren’t too bad in close combat they aren’t the best but not the worst. Then there’s vehicle explosion results which can cause a few wounds and bring about pinning tests. When you start factoring in vehicles you need to consider the effects vehicles can have on passengers such as crew shaken and stunned, the latter stopping passengers from firing altogether while the latter only allows snap shots. Of course once outside a vehicle it means those Space Marines are going to be shot to pieces and as Marines are an elite army they do not have large numbers. This can be a trusty Rhino or Razorback or something more heavy duty down low like a Land Raider or something up in the air like a Stormraven.Īs Space Marines are a shooting force it means out of all the latter vehicles you will have to get out in order to unleash bolter death, though a Rhino allows two models to shoot out the top – usually this is a pair of special weapons. Space Marines are just normal infantry and need some kind of a transport. Now I think that the best way to run Space Marines is in a bike force. This is part the reason why I dropped them.

I had actually noticed this a long time ago with Space Marines, when back in 5th ed if you moved you could only fire 12″ with the bolters.

Since playing xeno forces I have found Imperial forces to be restrictive.

“Get your motor runnin’ – Head out on the highway – Looking for adventure – In whatever comes our way”
